Utilities๐๏ธ
Various utilities to assist you and perform various tasks.
Auto Node Attributes๐๏ธ
Evaluates automatically determinable node attributes for all targeted nodes.
More info here.
Select Mode
: Determines which objects to target.All
: All objects and bones in the file.Scene
: All objects and bones in the scene.Visible
: Only the visible objects (and bones).Selected
: Only the selected objects/bones.
Armature from objects๐๏ธ
Creates an armature setup from an object hierarchy. Use this when you need to import animations to a model that was not imported or created with an armature.
Simply select the root of the object hierarchy that you want to convert and press the button.
![]() |
โ |
![]() |
Merge Meshes
: Merges all meshes to one for imported armatures.
Correct Armature Visuals๐๏ธ
Updates the bones of an armature with display models, layers and colored groups.
![]() |
โ |
![]() |
Bone Shapes
: Assigns each bone a shape to display the rotations in a more "correct" way.Bone Groups
: Assign each bone a bone group with a distinct color based on how they affect the meshes.Bone Layers
: Set up bone layers based on how they affect the meshes. Default layer will keep all bones.
Generate Path๐๏ธ
Generates a path from the selected edge loop. Only available while editing meshes.
![]() |
โ |
![]() |
Create Camera setup๐๏ธ
Creates a new camera object setup that can be used for importing and exporting camera animations.
Copy Vertex indices to clipboard๐๏ธ
Copies the indices of selected vertices to the clipboard. Must be in edit mode to execute.
Useful for creating SA1 models with welding.
Bake Node Animation๐๏ธ
Simulates an export and import of a node animation. This will let you experiment with the various parameters in realtime and directly view the results and how the animation would look ingame.