Event Properties🔗︎

Event properties, only available on the root event scene.



Event Scenes🔗︎

Events are composed of multiple animated scenes, which the addon translates to literal scenes. This list is for specifiying which scenes and in which order they are played and exported.

Drop Shadow Control🔗︎

When enabled, shadow models will cast shadows.


Tails Tails🔗︎

Events allow for specifying an object or a bone as "tails tails", which will then animate the tails with a procedural vertex displacement animation.


Integrated Upgrades🔗︎

Integrated upgrades let you hide and show specific models for when an upgrade is used. This is primarily used for Mech Parts, but can be used for all upgrades.


Base🔗︎

Gets hidden when upgrade is enabled

Integrated 1 & 2🔗︎

Get shown when upgrade is enabled


Overlay Upgrades🔗︎

Overlay upgrades take a model and renders them attached to a node. This is used for upgrades like sonics light speed shoes, Knuckles hammer gloves, and so on.
Will not only hide model itself, but also its children.

Model 1 & 2🔗︎

The model that gets overlaid

Target 1 & 2🔗︎

The node to which respective model should be attached to



Texture Animations🔗︎

Specifies Texture ranges for animations. Then, any material referenced by Event node UV Animations that uses a texture in the sequence.

Tex🔗︎

The start texture indes

Num🔗︎

Textures in the sequence